RULES AND CHALLENGES

Find your next move.

Think on your own, compare ideas, play together: each format has its own rules. With the POSTER, start with solo puzzles, then move on to strategy for 2–4 players using the same tiles.

Where to begin

Each tile is a square divided into four coloured triangles. To join tiles, bring matching colours together. This simple gesture opens up different possibilities: building a shape, solving a puzzle or choosing a move in a game.

Before a game, choose the instructions for your edition.

Playing with the POSTER

Two puzzles. Two challenges.

Poster puzzle

Mix the 25 pieces and rebuild your chosen artwork.

Colour puzzle

Turn the 25 pieces over and place them back on the board: match the colours on every adjoining side, including where the pieces meet the board’s edges.

The strategy game

Choose your colours and create more squares than your opponents. On each turn, rotate a piece and place it so that every adjoining colour matches.

  • 2–4 players
  • 10–20 minutes
  • Ages 6+

Before you start

Place the centre piece in the middle of the board. Divide the other 24 pieces between the players.

2 players
Two colours and 12 pieces per player.
3 players
One colour and 8 pieces per player. The fourth colour is neutral.
4 players
One colour and 6 pieces per player. You can also play in two teams of two: add together the squares in each team’s colours.

The end of the game

The game ends when no player can place another piece, even if empty cells remain. The player or team with the most squares in their colour or colours wins.

Open the POSTER rules page

Magnetic edition

Find this edition’s setup, distribution of pieces and instructions on its product page.

Read the magnetic edition rules

Printed challenges and historical rules

The illustrated magnetic box states 80 challenges. The historical “Play” page describes a different inventory: 73 challenges across four families. Each figure belongs to its source; neither guarantees identical contents across all editions.

Source: rules from the historical UNITED SQUARE website, preserved in the archive.

UNITED SQUARE magnetic box, tiles and challenge cards, with 80 challenges stated on the box
Historical presentation of the magnetic book: the box states “80 challenges”.

Four approaches to a challenge

Place

Find where to place the pieces while following the given constraints.

10 in the historical inventory

Assemble

Join pieces to build the required shape.

24 in the historical inventory

Reason

Examine the clues, compare possibilities and work out a solution.

16 in the historical inventory

Win

Find a placement that meets a game objective.

23 in the historical inventory

Challenges in PLAY

PLAY offers the Place, Assemble, Reason and Win families. On-screen challenges have their own equipment and instructions: the printed inventory does not automatically describe the digital catalogue.

Open PLAY to choose from its existing activities. The instructions displayed in each challenge apply to that activity.

Explore PLAY
English interface of a UNITED SQUARE challenge in PLAY
Preview of the challenge interface in PLAY.

Keep exploring