WAYS TO PLAY

On your own, together, around an idea.

Some illustrative situations: quietly looking for a solution, sharing a family game, preparing a classroom activity or bringing a group together around a creation. Each setting calls for a suitable format and rules.

Choose an intention. Each scenario offers a starting point to adapt to the people taking part and the format you are using.

Illustrative scenario

Rebuild an image. Share a first game.

Move from exploring the image to a supported first game.

Who it is for
A family discovering the game, with children and adults around the same table.
Where and when
At home, on a clear table, with time to take a break.
What you need
A complete POSTER: its board, 25 tiles and instructions.

One way to begin

  1. Start by rebuilding the image together. Each person looks for a detail, tries a tile and explains what they recognise.
  2. Turn the tiles over to explore the colours. Look at the edges to connect and try different orientations.
  3. For a 2–4-player game, follow the POSTER setup. Guide the first turns by checking the matching edges; return the poster to its sleeve afterwards.

Illustrative scenario

Choose an image. Give a game too.

Choose a creation to display, then discover how to play with it.

Who it is for
An art lover, someone looking for a gift or anyone choosing something to display at home.
Where and when
At home or while planning a gift; the collection lets you compare twenty designs.
What you need
The collection images and, to play later, your chosen POSTER edition.

One way to begin

  1. Explore the collection with your favourite image and display space in mind.
  2. Discover how the board slides out of its easel sleeve and how the tiles rebuild the image.
  3. Present the gift as an object to look at and handle. While waiting for sales to open, use the chosen design’s availability alert: it is neither an order nor a reservation.

Illustrative scenario

One problem, different approaches to discuss.

Observe, look for a solution, then compare and explain different proposals.

Who it is for
A teacher or facilitator preparing an activity suited to their group.
Where and when
In a classroom or workshop, with instructions selected beforehand and time for discussion.
What you need
Your chosen educational worksheet and the equipment it specifies; Éduscol resources include activities for French school cycles 3 and 4.

One way to begin

  1. Prepare by reading the worksheet and checking the equipment. Introduce the tiles and ask the group to describe their colours and orientations.
  2. Set a specific search or assembly task. Allow time to try, move and check matching edges without giving the solution in advance.
  3. Compare the proposals: which attempts were set aside, why, and how can a solution be checked? Adapt the next activity to what the group has explored.

Illustrative scenario

Around the table, at your own pace.

Find a shared experience with room for helping one another and taking breaks.

Who it is for
People of different generations looking for an activity to share.
Where and when
A visit, a family afternoon or time together in a community setting.
What you need
A game chosen together, readable instructions and a space where everyone can see the pieces.

One way to begin

  1. Place the game within everyone’s reach. Read the instructions together and invite each person to show what they understand.
  2. Begin with a shared assembly. One person suggests a piece while another checks its colours; swap roles if you wish.
  3. Decide together whether to continue, take a break or try a game. Set it up using the instructions for your chosen edition.

Illustrative scenario

Make room for play in your venue.

Prepare a clear demonstration and welcome participants gradually.

Who it is for
A library, toy library, café or retailer wishing to introduce the game.
Where and when
A discovery table or an event organised by the venue, with someone to guide it.
What you need
Your chosen edition and its instructions; creative workshop equipment and arrangements are agreed with the team.

One way to begin

  1. Set up a visible table and choose one experience to start with. Check the equipment and rules before welcoming people.
  2. Show how two edges of the same colour meet, then invite participants to try a placement. Introduce another instruction when the group is ready.
  3. To continue the experience, plan an activity suited to the venue. Retailers can also request documentation through the existing professional enquiry route.

Illustrative scenario

Before a move: what could it open up?

Understand a placement choice and try an existing game or challenge.

Who it is for
A strategy enthusiast or a player returning to UNITED SQUARE after discovering an earlier edition.
Where and when
At a table with other players, or in PLAY to explore digital activities.
What you need
Your edition and its instructions, or your chosen PLAY activity with its on-screen rules.

One way to begin

  1. Choose your edition and set up the game using its instructions. Identify the available pieces and the objective.
  2. Before a placement, compare two orientations. Check every neighbour and observe which coloured squares would form in a POSTER game.
  3. Explain your choice, play and observe what follows. To explore on your own, choose an existing challenge in PLAY and follow its specific objective.

Illustrative scenario

A shared image, a moment to create.

Bring a group together around an image and explore a workshop or custom edition.

Who it is for
A business, cultural organisation, artist or project organiser.
Where and when
An internal event, a cultural activity or a gathering around a creative project.
What you need
An image idea and the necessary rights; format, quantities and equipment are agreed in the quotation.

One way to begin

  1. Decide what the group wants to do: imagine an image, prepare a mock-up or discover a personalised game.
  2. Choose an option: design and mock-up, on-site printing, or production with later delivery. These are alternatives to discuss with the team.
  3. Gather the context, expected number of participants and your intention. Describe the project through the professional enquiry route; no workshop booking is needed to explore these ideas.

Keep exploring